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From supersonic travel to robotic legs, SOLIDWORKS is giving ideas wings
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Nishant Arora | 16 Feb, 2018
Although supersonic travel bade goodbye over a decade ago with Concorde,
a US-based start-up, Boom, is now developing a jetliner that will fly
nearly 75 people -- at the cost of a business class ticket -- from New
York to London in a little over three hours in 2023.
Boom
supersonic airliner will aim to fly at Mach 2.2 (more than double the
speed of sound) and cut flight times to half -- 2.6 times faster than
the current airlines.
Los Angeles-based Arrivo Corporation, that
aims to commercialise the Hyperloop technology, is building fast
corridors -- starting from Denver, Colorado, in 2019 -- that will
drastically reduce travel time by road.
Brent Bushnell, who calls
himself the nerdiest nerd on Earth, is creating "mad engineering
projects" to teach kids science and robotics at his LA-based engineering
and entertainment start-up Two Bit Circus, that offers tequila clouds,
flame tanks and robot bartenders.
These start-ups have one thing
in common: SOLIDWORKS and 3DEXPERIENCE solutions offered by the French
3D Experience major Dassault Systemes that are providing wings to their
ideas.
Mike Jagemann, Head of XB-1 (XB-1 supersonic prototype is
scheduled to fly this year) at Boom Supersonic, first learned SOLIDWORKS
in college as part of a competitive aerospace team.
At one of
the sessions, Jagemann explained that Boom is using SOLIDWORKS to design
the entire aircraft -- not just pieces of fuselage or the interior but
the complete package, including computer-aided design (CAD), product
data management (PDM), simulation and Augmented Reality (AR)/Virtual
Reality (VR).
"Coming to the SOLIDWORKS conference is to connect
with the best designers in the business who can help Boom take a giant
leap. It's a great place to grow your career," Jagemann told the
audience at one of the sessions.
Emerging start-ups are fast
embracing SOLIDWORKS to design things that will change the future --
from transportation to healthcare.
According to Ryan Kraft, an
engineer from Arrivo, people who live in urban areas spend an average of
100 hours a year in traffic and the US loses billions of dollars as a
result.
The company is using SOLIDWORKS and 3DEXPERIENCE
solutions to design a high-speed super urban network to move people
around cities.
The Arrivo network would have a magnetised track
that parallels existing freeways. The system could support existing
vehicles as well as cargo sleds and its own specially-designed vehicles.
According
to Kraft, the company selected a minimum set of tools and processes to
enable quick yet accurate manufacturing and testing, and will add in
further toolsets and processes as they move to a production mindset.
"The
company will spend the next 18 months to two years focusing on moving
forward with technology, partners and customersÂ… with doubling its
engineering staff," Kraft said.
British engineering company Gilo Industries is using SOLIDWORKS to design the "Mako" jetboard for water surfing.
According
to its founder Gilo Cardoza, while the concept of a jetboard has been
around since the 1930s, no one has ever done it really well.
"It
needed to be lightweight, like a surfboard, and travel fast. The Mako
goes 56 km per hour, has a 12-horsepower engine and goes from zero to 35
in 2.8 seconds. Using SOLIDWORKS, we went from art to finished product
in just 12 months," Cardoza told the gathering.
For Bushnell from Two Bit Circus, the best immersive experience is not a smartphone or a laptop -- but real life.
"Engagement
is the key to creative design. There's no experience more immersive
than real life and everyone in the SOLIDWORKS community has the tools
and skills to create something innovative, engaging and memorable," he
noted.
When it comes to healthcare, Kyoungchul "KC" Kong,
Professor of Mechanical Engineering at Sogang University in South Korea
and CEO and founder of SG Robotics, has developed wearable robotics to
help those in need of assistive technologies.
"Angelegs" is one such wearable robot system that helps paraplegic people walk.
According
to Neri Oxman, a designer and professor at MIT's Mediated Matter Lab,
we are in the middle of the transition from the "age of the machines" to
the "age of organisms".
"In the ‘age of the machines', 3D
printing processes worked with voxels, but in the ‘age of organisms',
this information won't be captured in binary systems but in systems
based on genetic codes," she noted, adding that the "Bio-digital" age
will enable manufacturers to 3D-print organic materials.
"We all
share a big dream and, most importantly, we have the knowledge, talent,
character and determination to make things happen. Let's make a better
world for everyone," reiterated Gian Paolo Bassi, SOLIDWORKS CEO.
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